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Level Data

The level_data object gets sent to your API endpoint every frame. It contains the following top-level properties:

{
"game_info": {}, // Current game state information
"own_player": {}, // Your player's information
"items": [], // Collectible items on the map
"players": [], // Other players in the game
"enemies": [], // NPC enemies
"obstacles": [], // Static obstacles and terrain
"hazards": [], // Dynamic hazards like bombs and icicles
"stats": {} // Match statistics
}

Each property provides different aspects of the current game state. See the specific sections for detailed information about each type: