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Free For All

The player with the most xp at the end of the round wins.

Increase your xp by killing things and collecting coins.

As your xp increases, you reach new levels. Each new level comes with a skill point you can redeem for - attack, speed, or health.

info

There are limits to how much you can max each skill tree

If you are killed, you will not lose xp.

Important data

Round Time

  duration: 30, //mins

Map

size: varies

Player

  kill: { xp_points: *see below }
death: { xp_points: 0 }
damage: 15
starting_hp: 100
starting_speed: 415
attack_slowdown: 0.6, // move at 60% speed while attacking
dash_speed: 1500,
dash_duration: 0.1s,
dash_cooldown: 0.25s,
multi_dash_limit: 2,
multi_dash_cooldown: 1s,
const kill_reward_for_level = {
1: 82,
2: 114,
3: 216,
4: 317,
5: 419,
6: 520,
7: 621,
8: 723,
9: 824,
10: 926,
11: 1027,
12: 1129,
13: 1230,
14: 1331,
15: 1433,
16: 1534,
17: 1636,
18: 1737,
19: 1838,
20: 2000,
21: 2000,
22: 2000,
23: 2000,
24: 2000,
25: 2000,
26: 2000,
27: 2000,
28: 2000,
29: 2000,
30: 2000,
}

XP reward does not change beyond level 20 because there are no additional buffs given - a level 30 player will theoretically be just as easy to kill when they were at level 20. The level difference bonus/penalty still applies (see below).

There is a 3.33% bonus/penalty for every level difference in the opponent you kill starting with a level difference of 2.

e.g.

player level: 1 enemy level: 2 0% bonus

player level: 1 enemy level: 3 6.66% bonus

player level: 3 enemy level: 1 6.66% penalty

Coins

  gold: {
xp_points: 200
},

Big Potions

  heal: 1.0, // 100% of health
max_carry: 6,
xp_points: 12,

Speed Zappers

  duration: 2.0, // secs
slowdown: 0.3, // 30% of speed (i.e. movement is 70% of speed)
max_slowdown: 0.3, // 90% of speed (i.e. movement is 10% of speed)
max_carry: 5,
xp_points: 12,

Rings

  duration: 5.0, // secs
max_carry: 5,
xp_points: 12,

Shield

  duration: 1.0, // secs
drain: 0.4, // secs (triggered on hit or after `duration`)
cooldown: 5.0, // secs

Levelling

There are 30 levels. Players gain a skill point for each new level reached up to level 20.

  "max_levels": 20,
"max_xp": 150000,
"max_attack_level": 10,
"max_speed_level": 5,
"max_health_level": 8,
"attack_increase": 7,
"speed_increase": 25,
"health_increase": 30,
"bands": {
"1":0,
"2":1500,
"3":3375,
"4":6000,
"5":9375,
"6":13500,
"7":18375,
"8":24000,
"9":30375,
"10":37500,
"11":45375,
"12":54000,
"13":63375,
"14":73500,
"15":84375,
"16":96000,
"17":108375,
"18":121500,
"19":135375,
"20":150000,
"21": 165375,
"22": 181500,
"23": 198375,
"24": 216000,
"25": 234375,
"26": 253500,
"27": 273375,
"28": 294000,
"29": 315375,
"30": 337500
}

Wolves

  weapon: 10
hp: 30
speed: 330
xp_points: 80

Ghouls

  weapon: 30
hp: 100
speed: 250
xp_points: 100

Tiny's

  weapon: 50
hp: 50
speed: 830
xp_points: 300

Minotaurs

  weapon: 50
hp: 400
speed: 165
xp_points: 600